Essential digital tools for new and existing students
There are a range of tools available for new and existing enrolled students to contribute towards development of digital capability. The three listed below are key starting points. A video introduction to this posting is also available.
This will provide a quick overview of your digital strengths and areas for development. A personal report will be generated which will allow you to track improvements over time. For more details see – https://blogs.northampton.ac.uk/learntech/2020/07/10/rate-your-digital-fitness-digital-capability/
2) The “Student Introduction to NILE (Ultra)” site on the Organisations tab on NILE
NILE (Northampton Integrated Learning Environment) is a online base for most of your course. This site provides a basic introduction to NILE. You will find the site listed in the “Organisations” area after logging into NILE.

3) LinkedIn for Learning Resources
LinkedIn Learning will be a resource that you will return to regularly over your student journey. It will help you develop the generic skills that will improve your ability to produce academic level assignments as well as develop digital skills specific to your chosen field. We believe the sooner you get familiar with using LinkedIn Learning the quicker you will be able to produce high quality work. For more details see https://www.northampton.ac.uk/student-life/university-living-laptops-trips-and-internships/linkedin-learning-for-students
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- Blackboard Upgrade – May 2022
- GAMING: Gamification for the Advancement of Multiprofessional/Interprofessional Groupwork
- Blackboard Upgrade – April 2022
- Reconceptualising critical digital literacies in the context of compulsory education Led by: Dr Anastasia Gouseti
- Blackboard Upgrade – March 2022
- Teaching and supporting a digital future: UoN Showcase – 4th February 2022
- Introducing the Centre for Active Digital Education (ADE)
- Changemaker Support (highlighting how the team supports staff and students’ digital employability)
- “It’s just a bit of fun! Really…?” Observations on online games in supporting student learning and student experience
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