As in previous years, LearnTech have been working with colleagues in Curriculum and IT on the creation of new NILE course (programme) and module sites for the forthcoming academic year, only this year with a twist: instead of routinely copying over all teaching materials from earlier site iterations, we are taking this opportunity to review and ‘spring clean’ legacy content, particularly with a nod to the course evaluation and redesign coming out of recent CAiEROs.
The updated and fresh NILE template, proposed at (and tweaked on the back of consultations with) the SEC (Student Experience Committee) on 24th February and with the Learning and Teaching Forum, has resulted in the creation of 4,251 ‘clean’ sites, now ready and already receiving content.
Following the updated minimum NILE standards, LearnTech and Academic Librarians have so far worked with colleagues from the Schools of Education and Health running a total of 11 sessions covering changes to the template; reviewing and copying relevant content; checking curriculum data and reading lists and populating sites ready for the new student intake.
The Team is now working on the roll-out to the Business School and is in contact with subject leads from the Schools of Social Sciences, Arts and SciTech, identifying local support needs, creating online resources to help guide site population and working with colleagues from other University support teams to ensure everything is set up and in place for the new academic year – where possible, before the summer vacation strikes!
- Blackboard Upgrade – May 2022
- GAMING: Gamification for the Advancement of Multiprofessional/Interprofessional Groupwork
- Blackboard Upgrade – April 2022
- Reconceptualising critical digital literacies in the context of compulsory education Led by: Dr Anastasia Gouseti
- Blackboard Upgrade – March 2022
- Teaching and supporting a digital future: UoN Showcase – 4th February 2022
- Introducing the Centre for Active Digital Education (ADE)
- Changemaker Support (highlighting how the team supports staff and students’ digital employability)
- “It’s just a bit of fun! Really…?” Observations on online games in supporting student learning and student experience
- Building and promoting a Virtual Reality experience for the Campus Security/Police as part of Safer Nights Out Campaign.
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