Designing e-tivities: some lessons learnt by trial and error!
What are the factors that encourage and inhibit student engagement in online activities, such as e-tivities? This was the question that URBAN project run by Elizabeth Palmer, Sylvie Lomer, Laura Wood and Iveline Bashliyska sought to answer. This blog post outlines some of their findings.
Much research has been done into what makes a ‘good’ e-tivity (Swan, 2001; Sims et al., 2002; Lim et al., 2007; Salmon, 2013; Clark & Mayer, 2011; University of Leicester, n.d.):
- clear instructions and design,
- purposeful,
- perceived relevance,
- practice opportunities,
- interactive,
- structured pathways and sequencing,
- effective feedback
- interactions with the tutor
An amalgamation of tips gleaned from this research, such as Gilly Salmon’s “E-tivities: The Key to Active Online Learning” (available from the University library), and the experience of various University of Northampton staff who have been trialling e-tivities over the past year or so is available here: Tips for etivities and blended learning (PDF) It is not by any means definitive but might be helpful!
The Learning Development team (formally known as the Centre for Achievement and Performance: CfAP) offer a range of transferable cognitive and academic skills development opportunities for students, through both face-to-face and online delivery. Workshops delivered are embedded in subject courses and modules, on request from lecturers and module leaders. In the last year Learning Development has been modifying its delivery of workshops from a solely face-to-face model to a blended model of delivery in accordance with the University’s new pedagogical model. (See the Learning & Teaching Plan and information about Waterside for more detail). The aim of this approach was to provide online activities that would offer scalable opportunities for personalised, independent online learning that provide low pressure opportunities for students to practice academic skills and to maximize the impact of face to face time with students.
A variety of different approaches have been taken to this new blended delivery including; opportunities for structured writing practice; opportunities to shape the content of face-to- face workshops; discussion boards based around students’ concerns with academic and cognitive skills; preparatory writing exercises; interactive activities developing and modelling specific skills such as synthesis and formative individual feedback on written tasks. However, even when following good e-tivity design principles, student engagement with Learning Development designed e-tivities has varied markedly. For this reason a research project in LLS was undertaken to uncover more detail from students about their engagement with e-tivities. The project adopted qualitative methodologies involving students as co-researchers in order to uncover the causes and factors underpinning this variation, focus groups were conducted with staff and students involved in some of the blended learning activities at UoN.
The first finding was that students did not differentiate between CfAP activities and those of their module tutor. As a consequence it is possible to generalise the results as applicable to blended learning activities regardless of the tutor responsible for setting the activities.
The results can be seen to belong to one of two categories: ‘conditions’ for blended learning and ‘factors’ for student engagement. ‘Conditions’ are necessary and universal for all students; if the conditions cannot be met, successful engagement with blended learning through online activities is highly unlikely. Responsibility for conditions lies with staff and institutional policies and engagement. In contrast, the factors affecting student engagement are individual, personal and particular to the student, cohort and discipline. They do not lie entirely within the control of staff; that said they can be supported and bettered through effective educational practices. For example, a student may have low resilience for challenging activities and although staff can support the student in developing better resilience they cannot create resilience for the student; this constitutes a factor. Conversely, staff can establish accessible e-tivities and effectively communicate their purpose and how to complete them; this constitutes a condition.
The conditions and factors are as follows:
Fundamental conditions for Blended Learning:
- Staff engagement and student-staff relationship: This condition highlights the significance of staff motivations, beliefs and approaches to blended learning and relationships with student. Students nearly always mirror the staff’s views.
- Communication: This condition pertains to the requirement that communication between staff and students, around the purpose, pedagogical rationale and instructions for tasks, be fully transparent.
- Well designed VLE and online learning: This condition pertains to issues of design, navigation, layout etc.
Factors impacting engagement with blended learning:
- Student digital literacy and technology preferences: This factor indicates the extent to which individual student engagement with technology impacts variance in student engagement.
- Student beliefs and motivations about and for learning: This factor indicates the way that inherited beliefs about learning in general, and specifically in relation to each individual students patterns of learning, impacts their engagement with blended learning
- Student capacity for self-management: This factor pertains to variance in individuals ability to self-manage their learning and the impact this has on engagement with blended learning.
Initial findings were disseminated at this year’s LLS conference at the University of Northampton and the research team are now in the process of writing these results up for publication in the coming months. For the LLS conference presentation please visit:
For further information on these, please contact Elizabeth Palmer and Sylvie Lomer.
See also Julie Usher’s post on Getting Started with Blended Learning:
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